Salvation
Traits
Type Bonuses
- 4 % bonus to all armor resistances
- 20 % bonus to Support Fighters shield hitpoints
- 10 % bonus to Cenobite I Support Fighters neutralization strength and optimal range
- 20 % increase in Capital Jump Portal Generation capacity
- 5 % bonus to Armored Command and Information Command burst strength and duration
- 5 % reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up time
Role Bonuses
- Can fit Integrated Sensor Array
- Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
- Can fit three Leadership modules
- 200 % bonus to Leadership area of effect range
- 20 % bonus to Capital Micro Jump Field Generator maximum ship jump cap
- Can launch Light Fighters and Support Fighters Fighters
- Can lock at extended ranges
- Capital Jump Portal Generation capable
- 5 x penalty to Entosis Link I duration
Defenses
Variations
Market
Basic
- Mass:
- 1,260,000,000 kg
- Portion size:
- 1
Tech Level: - 1
Meta Level: - 0
Structure Hitpoints: - 74,500 HP
Banned in High Sec Space: - true
Capital Sized Vessel: - true
Resistances
Cargo
Fleet Hangar Capacity: - 10,000 m3
Ship Maintenance Bay Capacity: - 2,000,000 m3
Fuel Bay Capacity: - 7,500 m3
Fitting
Powergrid Output: - 786,075 MW
CPU Output: - 820 tf
High Slots: - 6
Medium Slots: - 4
Low Slots: - 8
Overloading
heatCapacityHi: - 100
heatDissipationRateHi: - 0.01
heatDissipationRateMed: - 0.01
heatDissipationRateLow: - 0.01
heatCapacityMed: - 100
heatCapacityLow: - 100
Heat Attenuation: - 0.71
heatAttenuationMed: - 0.63
heatAttenuationLow: - 0.79
Rigging
Rig Slots: - 2
Rig Slots: - 2
Rig Size: - x-large
Calibration: - 400 points
Targeting
Maximum Targeting Range: - 315,000 m
Ladar Sensor Strength: - 0 points
Magnetometric Sensor Strength: - 0 points
RADAR Sensor Strength: - 72 points
Gravimetric Sensor Strength: - 0 points
Signature Radius: - 10,635 m
Scan Resolution: - 79 mm
scanSpeed: - 6.75s
Navigation
Maximum Velocity: - 80 m/sec
Warp Speed Multiplier: - 1.5 x
Inertia Modifier: - 0.041 x
Onboard Jump Drive: - true
Jump Drive Consumption Amount: - 3,000 units
Maximum Jump Range: - 3.75 ly
jumpDriveDuration: - 300000
Drones
Drone Capacity: - 0 m3
Drone Bandwidth: - 0 Mbit/sec
Fighters
Fighter Hangar Capacity: - 65,000 m3
Required Skills
Insurance
Capacitor
Capacitor Capacity: - 62,850 GJ
Capacitor Recharge time: - 1h 20m 24.205s
Shield
Shield Capacity: - 51,500 HP
Shield recharge time: - 4h 10m
shieldUniformity: - 0.75
Armor
Armor Hitpoints: - 70,000 HP
armorUniformity: - 0.75
Structure
Structure Hitpoints: - 74,500 HP
Reprocessing
- Portion size:
- 1
Industry
Adam4Eve Material InfluenceOther
Item Damage: - 0 HP
Power Load: - 0 MW
powerToSpeed: - 1
warpFactor: - 0
CPU Load: - 0 tf
mainColor: - 16777215
maxPassengers: - 150
uniformity: - 1
warpCapacitorNeed: - 1.38e-8
propulsionGraphicID: - 394
gfxBoosterID: - 394
Maximum Operational Distance: - 5,000 m
Theoretical Maximum Targeting Range: - 750,000 m
Ship Warp Speed: - 1 AU/s
fwLpKill: - 4000
typeColorScheme: - 11313
Entosis Assistance Impedance: - 99.999%
Conduit Jump Consumption Amount: - 3,000 units
Conduit Passenger Bonus: - 100 %
Maximum Directional Scan Range: - 2,147,483,647,000 m
shipBonusCarrierA6: - 20 ly
Type Info
- Type ID:
- 92822
- Base price:
- 4.33b ISK
- Capacity:
- 2,925 m3
- Faction ID:
- 500003
- Graphic ID:
- 33283
- Group ID:
- Command Carrier
- Market group ID:
- Amarr
- Meta group ID:
- 2
- Published:
- true
- Race ID:
- 4
- Radius:
- 1,643 m
- Sound ID:
- 20062
- Volume:
- 13,950,000 m3
Description
As the dust settled following the Warpath conflict of YC128, many smaller holdings on the fringes of the Amarr Empire fell into chaos. The constant onslaughts of Minmatar Republic strike teams had left these communities exposed to pirate attacks and vulnerable to internal revolt. Local holders sought a means to reimpose control while relying on their own fleets, which unlike the Imperial Navy, were largely made up of small and medium-sized ships.
They needed a way to improve the operational efficiency of these fleets while also demonstrating the awesome power of the Empire that backs them. Carthum Conglomerate’s solution to this problem was the Salvation. An advanced support carrier with robust command burst functions, it was capable of elevating a group of lesser vessels into an unstoppable armada.